Industrial Ecology Simulation Exercise
Source: Sandia National Lab
Date: 3/24/97    Record No.: 10436
Contact: Dr. Marshall Berman, Sandia National Lab
505-843-4229; e-mail:

Industrial Ecology Simulation Exercise
UFTO was invited (see below) to an event on May 20-22, in which senior executive strategic planners and thinkers will participate in a simulation exercise in Industrial Ecology (IE). IE is a new and emerging field which views industrial activities and the environment as an interacting whole, rather than as competing forces. The focus will be long range and strategic, rather than on near term details or specifics.

The program is part of a series of "Prosperity Games" intiated under the auspices of the National Research Council, in its effort to define "Research Priorities for the 21st Century." The National Forum on Science and Technology Goals sees linkage to societal environmental goals as key.

Ref: Environmental Science & Technology/News, Vol 31, no. 1, 1997, pp 20-21, 26
Also see:

For information about Prosperity Games, see:

The organizers, which include representatives from Sandia, Livermore and Los Alamos, would welcome having someone from the utility industry attend, since "resource providers" (includes energy) is a category of player they've already identified.

If someone from your company is interested, contact Dr. Marshall Berman at Sandia, as indicated in the attached letter, at 505-843-4229; e-mail:


March 24, 1997

We invite you to participate in an Industrial Ecology Prosperity Game at the Hyatt Dulles Hotel in Herndon, Virginia, beginning at 4:00 PM on May 20 (includes dinner), and ending at 5:00 PM on May 22, 1997.

This event is a high-level executive simulation in which you will join with your peers from industry, government and academia to explore how IE might be used to help our nation meet its economic and environmental goals. In this simulation, you will explore the current real world and create exciting alternative futures.

Industrial Ecology is an emerging field recently identified as one of six "Research Priorities for the 21st Century" by the National Research Council. Thus, this game is especially timely. IE views industrial activities and the environment as an interactive whole, and potentially offers a way to meet both economic and environmental goals, rather than pitting one against the other. This Prosperity Game will explore the IE concept, the potential benefits of applying IE, roles for various organizations in making IE a reality, and collaborations needed to realize the benefits of IE.

Prosperity Games are an outgrowth of move/countermove and seminar war games. They are executive-level interactive simulations that explore complex issues in a variety of economic, political, and social arenas. The simulations are high-level exercises of discretion, judgment, planning, and negotiating skills; they are not computer games. The specific objectives of this game are to:
- Develop an understanding of what Industrial Ecology is.
- Develop an understanding of how Industrial Ecology can help meet the needs of the stakeholders and the nation.
- Explore the role of government in an integrated Industrial Ecology effort.
- Identify and initiate follow-on activities to promote findings and policies generated in the game.

Lawrence Livermore, Los Alamos, and Sandia National Laboratories are sponsoring this Prosperity Game to explore the roles of industry, government, universities, and laboratories in this exciting new field. Players have been invited from all stakeholder groups, including the labs, universities, industry, Congress, local governments, foreign governments, DOE, other federal agencies, the US public, and finance. Three scenarios will be used to provide context and focus for the players to explore the actions required to create the desired future; they will address the global and national environment, as well as a local focus on the Rio Grande border region.

To date, fifteen Prosperity Games have explored issues in electronics manufacturing, environmental technology, global economic competitiveness, university business school education, diversity and cultural change, biomedical technologies, entrepreneurship, and the future of the national labs.

In addition to the specific objectives of the sponsors, players benefit directly from the general objectives of all Prosperity Games:

- Develop partnerships, teamwork, and a spirit of cooperation among industry, government, laboratory and university stakeholders.
- Increase awareness of the needs, desires and motivations of the different stakeholders.
- Bring conflict into the open and manage it productively.
- Explore long-term strategies and policies.
- Provide input for possible future legislation.
- Stimulate thinking.
- Provide a major learning experience.

Please join us in exploring the opportunities presented by this simulation and in sharing its present and future benefits with your peers.

For additional information about the game, please contact Dr. Marshall Berman (505-843-4229; e-mail:, or Dr. Kathleen Schulz (505-845-9879; e-mail: Information about meeting arrangements is available from Gladys Shaw at 505-843-4227; Please fax the enclosed form to 505-843-4228 by April 10, 1997 to confirm your attendance at the game.

Sincerely, On behalf of the Organizing Committee:

Kathleen Schulz
Environmental Programs Development
Sandia National Laboratories

Sue Goff
Program Manager,
Energy Technology Program Office
Los Alamos National Laboratory

Robert Schock
Acting Associate Director
Energy Directorate
Lawrence Livermore National Laboratory